2010•Unpublished venueRequires access

Character interaction with handheld projectors

Karl D. D. Willis

Open publisher page 2 citations

Abstract

I present a summary of my research dealing with character interaction using handheld projectors. My work draws from the tradition of pre-cinema handheld projectors that use direct physical manipulation to control projected imagery. I build upon this work with a system allowing users to interactively control characters by moving and gesturing with the handheld projector itself. This creates a unified interaction style where input and output are tied together within a single device. I present a prototype handheld platform, several games, and augmented reality application scenarios to illustrate the approach.

About this research paper

What this paper is about

I present a summary of my research dealing with character interaction using handheld projectors. My work draws from the tradition of pre-cinema handheld projectors that use direct physical manipulation to control projected imagery. I build upon this work with a system allowing users to interactively control characters by moving and gesturing with the handheld projector itself. This creates a unified interaction style where input and output are tied together within a single device. I present a prototype handheld platform, several games, and augmented reality application scenarios to illustrate the approach.

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OpenAlex reports 2 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

I present a summary of my research dealing with character interaction using handheld projectors. My work draws from the tradition of pre-cinema handheld projectors that use direct physical manipulation to control projected imagery. I build upon this work with a system allowing users to interactively control characters by moving and gesturing with the handheld projector itself. This creates a unified interaction style where input and output are tied together within a single device. I present a prototype handheld platform, several games, and augmented reality application scenarios to illustrate the approach.

Key concepts: Mobile device, Projector, Computer science, Character (mathematics), Human–computer interaction, Input device, Augmented reality, Computer graphics (images)

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