Component based Framework to Create Mobile Cross-platform Applications
Joachim Perchat, Mikaël Desertot, Sylvain Lecomte
Abstract
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Joachim Perchat, Mikaël Desertot, Sylvain Lecomte
Abstract
Open-access reader
Smartphones provide a set of native functionalities and another set of functionalities available through third-party applications. The emergence of more and more actors, without standards to provide their devices or OS, stops the cross-platform development. Indeed, a developer would have to learn many programmatic languages and create many user interfaces for many devices. To resolve this problem, several solutions often consist in the creation of a com- mon SDK to only write the application once. Then, the application code is translated in native code for each target platform. In this paper, we propose a solution based on a component model. A set of configurable components is implemented for the targeted platforms. A component will have a common interface independent from the host OS. Finally, a new language will offer developers a single instruction call to any component through its interface. This instruction is common on any platforms to simplify the implementation of a cross-platform application.
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Smartphones provide a set of native functionalities and another set of functionalities available through third-party applications. The emergence of more and more actors, without standards to provide their devices or OS, stops the cross-platform development. Indeed, a developer would have to learn many programmatic languages and create many user interfaces for many devices. To resolve this problem, several solutions often consist in the creation of a com- mon SDK to only write the application once. Then, the application code is translated in native code for each target platform. In this paper, we propose a solution based on a component model. A set of configurable components is implemented for the targeted platforms. A component will have a common interface independent from the host OS. Finally, a new language will offer developers a single instruction call to any component through its interface. This instruction is common on any platforms to simplify the implementation of a cross-platform application.
Key concepts: Component (thermodynamics), Computer science, Cross-platform, Interface (matter), Set (abstract data type), Code (set theory), Host (biology), Software engineering