2012Unpublished venueRequires access

Randomized coherent sampling for reducing perceptual rendering error

Lasse Guldborg Staal, Toshiya Hachisuka

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Abstract

Realistic image synthesis using path tracing needs many samples to achieve noise-free images. The noise is due to the use of Monte Carlo integration in path tracing. Since Monte Carlo integration evaluates each pixel using random sampling, we obtain noisy pixels at low sample counts. Due to the random nature of Monte Carlo integration, pixel values with finite numbers of samples can be significantly different, even if their correct solutions to the rendering equation are the same.

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What this paper is about

Realistic image synthesis using path tracing needs many samples to achieve noise-free images. The noise is due to the use of Monte Carlo integration in path tracing. Since Monte Carlo integration evaluates each pixel using random sampling, we obtain noisy pixels at low sample counts. Due to the random nature of Monte Carlo integration, pixel values with finite numbers of samples can be significantly different, even if their correct solutions to the rendering equation are the same.

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Available abstract

Realistic image synthesis using path tracing needs many samples to achieve noise-free images. The noise is due to the use of Monte Carlo integration in path tracing. Since Monte Carlo integration evaluates each pixel using random sampling, we obtain noisy pixels at low sample counts. Due to the random nature of Monte Carlo integration, pixel values with finite numbers of samples can be significantly different, even if their correct solutions to the rendering equation are the same.

Key concepts: Path tracing, Rendering (computer graphics), Monte Carlo method, Monte Carlo integration, Computer science, Pixel, Global illumination, Rejection sampling

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