1998Unpublished venueOpen access

View-independent environment maps

Wolfgang Heidrich, Hans‐Peter Seidel

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Abstract

Environment maps are widely used for approximating reflections in hardware-accelerated rendering applications.Unfortunately, the parameterizations for environment maps used in today's graphics hardware severely undersample certain directions, and can thus not be used from multiple viewing directions.Other parameterizations exist, but require operations that would be too expensive for hardware implementations.In this paper we introduce an inexpensive new parameterization for environment maps that allows us to reuse the environment map for any given viewing direction.We describe how, under certain restrictions, these maps can be used today in standard OpenGL implementations.Furthermore, we explore how OpenGL could be extended to support this kind of environment map more directly.

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What this paper is about

Environment maps are widely used for approximating reflections in hardware-accelerated rendering applications.Unfortunately, the parameterizations for environment maps used in today's graphics hardware severely undersample certain directions, and can thus not be used from multiple viewing directions.Other parameterizations exist, but require operations that would be too expensive for hardware implementations.In this paper we introduce an inexpensive new parameterization for environment maps that allows us to reuse the environment map for any given viewing direction.We describe how, under certain restrictions, these maps can be used today in standard OpenGL implementations.Furthermore, we explore how OpenGL could be extended to support this kind of environment map more directly.

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Available abstract

Environment maps are widely used for approximating reflections in hardware-accelerated rendering applications.Unfortunately, the parameterizations for environment maps used in today's graphics hardware severely undersample certain directions, and can thus not be used from multiple viewing directions.Other parameterizations exist, but require operations that would be too expensive for hardware implementations.In this paper we introduce an inexpensive new parameterization for environment maps that allows us to reuse the environment map for any given viewing direction.We describe how, under certain restrictions, these maps can be used today in standard OpenGL implementations.Furthermore, we explore how OpenGL could be extended to support this kind of environment map more directly.

Key concepts: Computer science, Citation, Graphics, Computer graphics, Computer graphics (images), Group (periodic table), Multimedia, World Wide Web

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