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A programming language for real-time systems

Alexander Kossiakoff, T. P. Sleight

Open publisher page 2 citations

Abstract

This paper describes a different approach to facilitating the design of efficient and reliable large scale computer programs. The direction taken is toward less rather than more abstraction, and toward using the computer most efficiently as a data processing machine. This is done by expressing the program in the form of a two-dimensional network with maximum visibility to the designer, and then converting the network automatically into efficient code. The interactive graphics terminal is a most powerful aid in accomplishing this process.

About this research paper

What this paper is about

This paper describes a different approach to facilitating the design of efficient and reliable large scale computer programs. The direction taken is toward less rather than more abstraction, and toward using the computer most efficiently as a data processing machine. This is done by expressing the program in the form of a two-dimensional network with maximum visibility to the designer, and then converting the network automatically into efficient code. The interactive graphics terminal is a most powerful aid in accomplishing this process.

Why it matters

OpenAlex reports 2 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

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Method / approach

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Available abstract

This paper describes a different approach to facilitating the design of efficient and reliable large scale computer programs. The direction taken is toward less rather than more abstraction, and toward using the computer most efficiently as a data processing machine. This is done by expressing the program in the form of a two-dimensional network with maximum visibility to the designer, and then converting the network automatically into efficient code. The interactive graphics terminal is a most powerful aid in accomplishing this process.

Key concepts: Computer science, Visibility, Abstraction, Programming language, Process (computing), Graphics, Code (set theory), Terminal (telecommunication)

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