2010Unpublished venueRequires access

A Software Architecture for Adapating Virtual Reality Content to Mobile Devices

José Barbosa Dias Júnior, Marlus Dias Silva, Alexandre Cardoso, Edgard Lamounier

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Abstract

This paper presents a proposal of software architecture to assist in the development of Virtual Reality applications for mobile devices based on context adaptation techniques. The aim of this solution is to offer support to Virtual Reality context appropriateness to be used by different mobile devices in accordance with their individual limitations. This adaptation is dynamically performed by the proposed solution without the need for user interaction, providing Virtual Reality content portability for mobile applications

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What this paper is about

This paper presents a proposal of software architecture to assist in the development of Virtual Reality applications for mobile devices based on context adaptation techniques. The aim of this solution is to offer support to Virtual Reality context appropriateness to be used by different mobile devices in accordance with their individual limitations. This adaptation is dynamically performed by the proposed solution without the need for user interaction, providing Virtual Reality content portability for mobile applications

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Available abstract

This paper presents a proposal of software architecture to assist in the development of Virtual Reality applications for mobile devices based on context adaptation techniques. The aim of this solution is to offer support to Virtual Reality context appropriateness to be used by different mobile devices in accordance with their individual limitations. This adaptation is dynamically performed by the proposed solution without the need for user interaction, providing Virtual Reality content portability for mobile applications

Key concepts: Content adaptation, Computer science, Software portability, Adaptation (eye), Virtual reality, Human–computer interaction, Mobile device, Context (archaeology)

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