2008Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIERequires access

Game theoretic target assignment approach in ballistic missile defense

Wei Mo, Genshe Chen, Khanh Pham, Erik Blasch, Yingli Wu

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Abstract

In this paper, both Pareto game theory and learning theory algorithms are utilized in a resource management module for a practical missile interception system. The resource management module will determine how many and which antimissiles will be launched for interception. Such interception decisions are based on the number of invading missiles, availability of antimissiles, special capability of antimissiles, and realistic constraints on the movements of both invading missiles and antimissiles such as minimum turning radius, maximum velocity, fuel range, etc. Simulations demonstrate performance improvements when compared to existing strategies (i.e. random assignment), independent of guidance laws (i.e. Proportional Navigation (PN) or the Differential-Game-based Guidance Law (DGL) guidance laws) under end-game interception cases or midcourse interception situations.

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What this paper is about

In this paper, both Pareto game theory and learning theory algorithms are utilized in a resource management module for a practical missile interception system. The resource management module will determine how many and which antimissiles will be launched for interception. Such interception decisions are based on the number of invading missiles, availability of antimissiles, special capability of antimissiles, and realistic constraints on the movements of both invading missiles and antimissiles such as minimum turning radius, maximum velocity, fuel range, etc. Simulations demonstrate performance improvements when compared to existing strategies (i.e. random assignment), independent of guidance laws (i.e. Proportional Navigation (PN) or the Differential-Game-based Guidance Law (DGL) guidance laws) under end-game interception cases or midcourse interception situations.

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Available abstract

In this paper, both Pareto game theory and learning theory algorithms are utilized in a resource management module for a practical missile interception system. The resource management module will determine how many and which antimissiles will be launched for interception. Such interception decisions are based on the number of invading missiles, availability of antimissiles, special capability of antimissiles, and realistic constraints on the movements of both invading missiles and antimissiles such as minimum turning radius, maximum velocity, fuel range, etc. Simulations demonstrate performance improvements when compared to existing strategies (i.e. random assignment), independent of guidance laws (i.e. Proportional Navigation (PN) or the Differential-Game-based Guidance Law (DGL) guidance laws) under end-game interception cases or midcourse interception situations.

Key concepts: Interception, Ballistic missile, Missile, Computer science, Differential game, Missile guidance, Proportional navigation, Range (aeronautics)

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