Iterative Krylov Methods for Gravity Problems on Graphics Processing Unit
Abal‐Kassim Cheik Ahamed, Frédéric Magoulès
Abstract
Abal‐Kassim Cheik Ahamed, Frédéric Magoulès
Abstract
This paper presents the performance of linear algebra operations together with their uses within iterative Krylov methods for solving the gravity equations on Graphics Processing Unit (GPU). Numerical experiments performed on a set of real gravity matrices arising from the Chicxulub crater are exposed, showing the performance, robustness andefficiency of our algorithms, with a speed-up of up to thirty in double precision arithmetics.
OpenAlex reports 16 citations for this work. Citation counts describe recorded attention and do not establish research quality.
A contribution statement is not available in the OpenAlex record.
Method details are not available in the OpenAlex metadata.
Findings are not separately available in the OpenAlex metadata.
Limitations are not available in the OpenAlex metadata.
Application details are not available in the OpenAlex metadata.
This paper presents the performance of linear algebra operations together with their uses within iterative Krylov methods for solving the gravity equations on Graphics Processing Unit (GPU). Numerical experiments performed on a set of real gravity matrices arising from the Chicxulub crater are exposed, showing the performance, robustness andefficiency of our algorithms, with a speed-up of up to thirty in double precision arithmetics.
Key concepts: Graphics processing unit, Robustness (evolution), Graphics, Computer science, Iterative method, Computational science, Applied mathematics, Algorithm