2012•Applied Mechanics and MaterialsOpen access

Research on Triangular Mesh Simplification Algorithm of Virtual Object Model

Yang Ping Wang, Jian Wu Dang, Jin Yu Yang, Song Wang

Open full text 4 citations

Abstract

To improve the model quality of mesh simplification, reduce the model deformation and the lost of the detail characteristics with multiple folding, the paper represents a triangular mesh simplification algorithm based on edge-surface folding. The algorithm introduces curvature characteristics of model vertexes into the weight calculation of effective points, and introduces weight of triangular facets at the same time. The facets with the smallest weight adjacent the candidate edge is shrunk. The experiment results show that the algorithm has provided a higher quality of model simplification and effectively kept the graphic features.

About this research paper

What this paper is about

To improve the model quality of mesh simplification, reduce the model deformation and the lost of the detail characteristics with multiple folding, the paper represents a triangular mesh simplification algorithm based on edge-surface folding. The algorithm introduces curvature characteristics of model vertexes into the weight calculation of effective points, and introduces weight of triangular facets at the same time. The facets with the smallest weight adjacent the candidate edge is shrunk. The experiment results show that the algorithm has provided a higher quality of model simplification and effectively kept the graphic features.

Why it matters

OpenAlex reports 4 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

A contribution statement is not available in the OpenAlex record.

Method / approach

Method details are not available in the OpenAlex metadata.

Main findings

Findings are not separately available in the OpenAlex metadata.

Limitations

Limitations are not available in the OpenAlex metadata.

Applications

Application details are not available in the OpenAlex metadata.

Available abstract

To improve the model quality of mesh simplification, reduce the model deformation and the lost of the detail characteristics with multiple folding, the paper represents a triangular mesh simplification algorithm based on edge-surface folding. The algorithm introduces curvature characteristics of model vertexes into the weight calculation of effective points, and introduces weight of triangular facets at the same time. The facets with the smallest weight adjacent the candidate edge is shrunk. The experiment results show that the algorithm has provided a higher quality of model simplification and effectively kept the graphic features.

Key concepts: Triangle mesh, Folding (DSP implementation), Enhanced Data Rates for GSM Evolution, Object (grammar), Algorithm, Curvature, Computer science, T-vertices

Related papers

Back to paper searchBrowse research topicsOriginal source
Research on Triangular Mesh Simplification Algorithm of Virtual Object Model — Research Paper | ScholarLens