2009Unpublished venueRequires access

802.11 wireless experiments in a virtual world

Thomas Sturgeon, Colin Allison, Alan Miller

Open publisher page 20 citations

Abstract

This paper describes the design and implementation of an 802.11 wireless laboratory within a Multi-User Virtual Environment (MUVE). The laboratory allows students and lecturers to create their own 802.11 scenarios by: i) selecting and placing components such as base stations and laptops within the immersive 3D landscape; ii) defining how traffic flows between these different network components; and iii) where appropriate specifying the movements of nodes. This information is sent outside of the MUVE and translated into a set of commands for the ns2 simulator, which then generates the simulation. The results of the simulation are sent back to the MUVE, where a 3D animation of the wireless communication is presented to learners interacting with the system. Learners are therefore able to set up and observe wireless phenomena such as the hidden and exposed node problems and to experiment by changing parameters such as packet loss and RTS/CTS threshold. The enabling framework behind the laboratory takes advantage of language independent, distributed resource management and stateful interaction through the use of web services.

About this research paper

What this paper is about

This paper describes the design and implementation of an 802.11 wireless laboratory within a Multi-User Virtual Environment (MUVE). The laboratory allows students and lecturers to create their own 802.11 scenarios by: i) selecting and placing components such as base stations and laptops within the immersive 3D landscape; ii) defining how traffic flows between these different network components; and iii) where appropriate specifying the movements of nodes. This information is sent outside of the MUVE and translated into a set of commands for the ns2 simulator, which then generates the simulation. The results of the simulation are sent back to the MUVE, where a 3D animation of the wireless communication is presented to learners interacting with the system. Learners are therefore able to set up and observe wireless phenomena such as the hidden and exposed node problems and to experiment by changing parameters such as packet loss and RTS/CTS threshold. The enabling framework behind the laboratory takes advantage of language independent, distributed resource management and stateful interaction through the use of web services.

Why it matters

OpenAlex reports 20 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

A contribution statement is not available in the OpenAlex record.

Method / approach

Method details are not available in the OpenAlex metadata.

Main findings

Findings are not separately available in the OpenAlex metadata.

Limitations

Limitations are not available in the OpenAlex metadata.

Applications

Application details are not available in the OpenAlex metadata.

Available abstract

This paper describes the design and implementation of an 802.11 wireless laboratory within a Multi-User Virtual Environment (MUVE). The laboratory allows students and lecturers to create their own 802.11 scenarios by: i) selecting and placing components such as base stations and laptops within the immersive 3D landscape; ii) defining how traffic flows between these different network components; and iii) where appropriate specifying the movements of nodes. This information is sent outside of the MUVE and translated into a set of commands for the ns2 simulator, which then generates the simulation. The results of the simulation are sent back to the MUVE, where a 3D animation of the wireless communication is presented to learners interacting with the system. Learners are therefore able to set up and observe wireless phenomena such as the hidden and exposed node problems and to experiment by changing parameters such as packet loss and RTS/CTS threshold. The enabling framework behind the laboratory takes advantage of language independent, distributed resource management and stateful interaction through the use of web services.

Key concepts: Computer science, Computer network, Wireless network, Wireless, Node (physics), Set (abstract data type), Stateful firewall, Animation

Related papers

Back to paper searchBrowse research topicsOriginal source
802.11 wireless experiments in a virtual world — Research Paper | ScholarLens