Study on Bezier Curve Variable Step-length Algorithm
Guorong Xiao, Xuemiao Xu
Abstract
Guorong Xiao, Xuemiao Xu
Abstract
Bessel Curve also known as Bezier Curve, through which the general vector graphics software accurately draws curves, as the Bezier curve is relatively easy to calculate and its stable characteristic, in many areas it has been widely applied. However, for the deficiency of less efficiency exists in the common Bezier Curve Generation Algorithm, the selection of the parameter step-length significantly affects the accuracy and efficiency of the generated curve. This paper aims at the efficiency available in the existing Bezier Curve Generation Algorithm to propose the Variable Step-length Algorithm; by changing the parameter step-length of the curve generation algorithm, it can significantly reduce the calculations of a large number of duplicate points in the point-by-point generation algorithm; the algorithm not only maintains a higher accuracy, but also significantly improves the efficiency generated in the curve, with better application.
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Bessel Curve also known as Bezier Curve, through which the general vector graphics software accurately draws curves, as the Bezier curve is relatively easy to calculate and its stable characteristic, in many areas it has been widely applied. However, for the deficiency of less efficiency exists in the common Bezier Curve Generation Algorithm, the selection of the parameter step-length significantly affects the accuracy and efficiency of the generated curve. This paper aims at the efficiency available in the existing Bezier Curve Generation Algorithm to propose the Variable Step-length Algorithm; by changing the parameter step-length of the curve generation algorithm, it can significantly reduce the calculations of a large number of duplicate points in the point-by-point generation algorithm; the algorithm not only maintains a higher accuracy, but also significantly improves the efficiency generated in the curve, with better application.
Key concepts: Bézier curve, Algorithm, Curve fitting, Computer science, Point (geometry), Variable (mathematics), Mathematics, Geometry