2000International Game Theory ReviewRequires access

ON A CLASS OF NASH EQUILIBRIA WITH MEMORY STRATEGIES FOR NONZERO-SUM DIFFERENTIAL GAMES

JEAN MICHEL COULOMB, Vladimir Gaitsgory

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Abstract

A two-player nonzero-sum differential game is considered. Given a pair of threat payoff functions, we characterise a set of pairs of acceptable feedback controls. Any such pair induces a history-dependent Nash δ-equilibrium as follows: the players agree to use the acceptable controls unless one of them deviates. If this happens, a feedback control punishment is implemented. The problem of finding a pair of "acceptable" controls is significantly simpler than the problem of finding a feedback control Nash equilibrium. Moreover, the former may have a solution in case the latter does not. In addition, if there is a feedback control Nash equilibrium, then our technique gives a subgame perfect Nash δ-equilibrium that might improve the payoff function for at least one player.

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A two-player nonzero-sum differential game is considered. Given a pair of threat payoff functions, we characterise a set of pairs of acceptable feedback controls. Any such pair induces a history-dependent Nash δ-equilibrium as follows: the players agree to use the acceptable controls unless one of them deviates. If this happens, a feedback control punishment is implemented. The problem of finding a pair of "acceptable" controls is significantly simpler than the problem of finding a feedback control Nash equilibrium. Moreover, the former may have a solution in case the latter does not. In addition, if there is a feedback control Nash equilibrium, then our technique gives a subgame perfect Nash δ-equilibrium that might improve the payoff function for at least one player.

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Available abstract

A two-player nonzero-sum differential game is considered. Given a pair of threat payoff functions, we characterise a set of pairs of acceptable feedback controls. Any such pair induces a history-dependent Nash δ-equilibrium as follows: the players agree to use the acceptable controls unless one of them deviates. If this happens, a feedback control punishment is implemented. The problem of finding a pair of "acceptable" controls is significantly simpler than the problem of finding a feedback control Nash equilibrium. Moreover, the former may have a solution in case the latter does not. In addition, if there is a feedback control Nash equilibrium, then our technique gives a subgame perfect Nash δ-equilibrium that might improve the payoff function for at least one player.

Key concepts: Nash equilibrium, Epsilon-equilibrium, Mathematical economics, Trembling hand perfect equilibrium, Risk dominance, Correlated equilibrium, Best response, Subgame

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