2013Unpublished venueOpen access

User interface adaptation based on user feedback and machine learning

Nesrine Mezhoudi

Open full text 29 citations

Abstract

With the growing need for intelligent software, exploring the potential of Machine Learning (ML) algorithms for User Interface (UI) adaptation becomes an ultimate requirement. The work reported in this paper aims at enhancing the UI interaction by using a Rule Management Engine (RME) in order to handle a training phase for personalization. This phase is intended to teach to the system novel adaptation strategies based on the end-user feedback concerning his interaction (history, preferences...). The goal is also to ensure an adaptation learning by capitalizing on the user feedbacks via a promoting/demoting technique, and then to employ it later in different levels of the UI development.

About this research paper

What this paper is about

With the growing need for intelligent software, exploring the potential of Machine Learning (ML) algorithms for User Interface (UI) adaptation becomes an ultimate requirement. The work reported in this paper aims at enhancing the UI interaction by using a Rule Management Engine (RME) in order to handle a training phase for personalization. This phase is intended to teach to the system novel adaptation strategies based on the end-user feedback concerning his interaction (history, preferences...). The goal is also to ensure an adaptation learning by capitalizing on the user feedbacks via a promoting/demoting technique, and then to employ it later in different levels of the UI development.

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OpenAlex reports 29 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

With the growing need for intelligent software, exploring the potential of Machine Learning (ML) algorithms for User Interface (UI) adaptation becomes an ultimate requirement. The work reported in this paper aims at enhancing the UI interaction by using a Rule Management Engine (RME) in order to handle a training phase for personalization. This phase is intended to teach to the system novel adaptation strategies based on the end-user feedback concerning his interaction (history, preferences...). The goal is also to ensure an adaptation learning by capitalizing on the user feedbacks via a promoting/demoting technique, and then to employ it later in different levels of the UI development.

Key concepts: Adaptation (eye), Personalization, Computer science, Human–computer interaction, User interface, User modeling, User interface design, Interface (matter)

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