2006Unpublished venueRequires access

The graphics teaching tool

Anne Morgan Spalter, Dana Tenneson

Open publisher page 12 citations

Abstract

To be a "literate" citizen one must increasingly be able to critically evaluate digital visual materials, make decisions using digital visual representations of data and ideas, and use computers to create effective visual communications. To be literate in this sense demands at least a basic understanding of computer graphics principles. Existing curricular resources, however, are chiefly aimed at students studying computer science and related fields. For the majority of students, who do not pursue technical degrees, there is virtually no recognition of the importance of basic graphics principles or even reference to their existence. To address the needs of this audience we have developed a novel interactive Graphics Teaching Tool (GTT). The GTT is a Java-based application (and applet) that offers 2D and 3D graphics in a single environment. It is expressly designed for teaching and uses a mental model-based pedagogical approach not found in commercial graphics software.

About this research paper

What this paper is about

To be a "literate" citizen one must increasingly be able to critically evaluate digital visual materials, make decisions using digital visual representations of data and ideas, and use computers to create effective visual communications. To be literate in this sense demands at least a basic understanding of computer graphics principles. Existing curricular resources, however, are chiefly aimed at students studying computer science and related fields. For the majority of students, who do not pursue technical degrees, there is virtually no recognition of the importance of basic graphics principles or even reference to their existence. To address the needs of this audience we have developed a novel interactive Graphics Teaching Tool (GTT). The GTT is a Java-based application (and applet) that offers 2D and 3D graphics in a single environment. It is expressly designed for teaching and uses a mental model-based pedagogical approach not found in commercial graphics software.

Why it matters

OpenAlex reports 12 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

A contribution statement is not available in the OpenAlex record.

Method / approach

Method details are not available in the OpenAlex metadata.

Main findings

Findings are not separately available in the OpenAlex metadata.

Limitations

Limitations are not available in the OpenAlex metadata.

Applications

Application details are not available in the OpenAlex metadata.

Available abstract

To be a "literate" citizen one must increasingly be able to critically evaluate digital visual materials, make decisions using digital visual representations of data and ideas, and use computers to create effective visual communications. To be literate in this sense demands at least a basic understanding of computer graphics principles. Existing curricular resources, however, are chiefly aimed at students studying computer science and related fields. For the majority of students, who do not pursue technical degrees, there is virtually no recognition of the importance of basic graphics principles or even reference to their existence. To address the needs of this audience we have developed a novel interactive Graphics Teaching Tool (GTT). The GTT is a Java-based application (and applet) that offers 2D and 3D graphics in a single environment. It is expressly designed for teaching and uses a mental model-based pedagogical approach not found in commercial graphics software.

Key concepts: Computer science, Graphics, Computer graphics, Multimedia, Graphics software, Human–computer interaction, Java applet, Software

Related papers

Back to paper searchBrowse research topicsOriginal source
The graphics teaching tool — Research Paper | ScholarLens