Graphical programming using UML and SDL
Morgan Björkander
Abstract
Morgan Björkander
Abstract
Since its introduction, the Unified Modeling Language (UML) has captured industry-wide attention for its role as a general-purpose language for modeling software systems. Although it does a good job in the early phases of the development process, UML does leave some things to be desired in the systems design and implementation phases because it is lacking in structural and behavioral constructs. We propose a merger between UML and the Specification and Description Language (SDL) that would enhance UML's usefulness as a graphical programming language.
OpenAlex reports 21 citations for this work. Citation counts describe recorded attention and do not establish research quality.
A contribution statement is not available in the OpenAlex record.
Method details are not available in the OpenAlex metadata.
Findings are not separately available in the OpenAlex metadata.
Limitations are not available in the OpenAlex metadata.
Application details are not available in the OpenAlex metadata.
Since its introduction, the Unified Modeling Language (UML) has captured industry-wide attention for its role as a general-purpose language for modeling software systems. Although it does a good job in the early phases of the development process, UML does leave some things to be desired in the systems design and implementation phases because it is lacking in structural and behavioral constructs. We propose a merger between UML and the Specification and Description Language (SDL) that would enhance UML's usefulness as a graphical programming language.
Key concepts: Computer science, Applications of UML, Unified Modeling Language, UML tool, Object Constraint Language, Programming language, Systems Modeling Language, Software engineering