2009Journal of Graphics ToolsRequires access

Plane Sampling for Light Paths from the Environment Map

Holger Dammertz, Johannes Hanika

Open publisher page 4 citations

Abstract

We present a method to start light paths on an emitting environment map in the context of Monte Carlo global illumination with image-based lighting or physical sky models. With this technique, we can efficiently render unbiased caustics from these kinds of lights, for example using bi-directional path tracing. Additionally, it is now possible to use algorithms like multiple importance sampling, photon mapping, and instant radiosity correctly with environment maps.

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What this paper is about

We present a method to start light paths on an emitting environment map in the context of Monte Carlo global illumination with image-based lighting or physical sky models. With this technique, we can efficiently render unbiased caustics from these kinds of lights, for example using bi-directional path tracing. Additionally, it is now possible to use algorithms like multiple importance sampling, photon mapping, and instant radiosity correctly with environment maps.

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OpenAlex reports 4 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

We present a method to start light paths on an emitting environment map in the context of Monte Carlo global illumination with image-based lighting or physical sky models. With this technique, we can efficiently render unbiased caustics from these kinds of lights, for example using bi-directional path tracing. Additionally, it is now possible to use algorithms like multiple importance sampling, photon mapping, and instant radiosity correctly with environment maps.

Key concepts: Global illumination, Radiosity (computer graphics), Path tracing, Computer science, Sky, Distributed ray tracing, Ray tracing (physics), Context (archaeology)

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