1999Unpublished venueRequires access

Designing courseware on algorithms for active learning with virtual board games

Nils Faltin

Open publisher page 25 citations

Abstract

We present a method for designing courseware on algorithms for active learning with virtual board games. Our goal is to build algorithm courseware that integrates explanation with animation and makes the student an active participant. We give hints for structuring the material into sections and mixing presentation with exercises. We present our ideas for a new form of visual interactive exercise and a cardboard game prototype with which we tested our ideas.

About this research paper

What this paper is about

We present a method for designing courseware on algorithms for active learning with virtual board games. Our goal is to build algorithm courseware that integrates explanation with animation and makes the student an active participant. We give hints for structuring the material into sections and mixing presentation with exercises. We present our ideas for a new form of visual interactive exercise and a cardboard game prototype with which we tested our ideas.

Why it matters

OpenAlex reports 25 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

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Method / approach

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Available abstract

We present a method for designing courseware on algorithms for active learning with virtual board games. Our goal is to build algorithm courseware that integrates explanation with animation and makes the student an active participant. We give hints for structuring the material into sections and mixing presentation with exercises. We present our ideas for a new form of visual interactive exercise and a cardboard game prototype with which we tested our ideas.

Key concepts: Structuring, Computer science, Animation, Multimedia, Presentation (obstetrics), Human–computer interaction, Active learning (machine learning), Virtual reality

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