Designing courseware on algorithms for active learning with virtual board games
Nils Faltin
Abstract
Nils Faltin
Abstract
We present a method for designing courseware on algorithms for active learning with virtual board games. Our goal is to build algorithm courseware that integrates explanation with animation and makes the student an active participant. We give hints for structuring the material into sections and mixing presentation with exercises. We present our ideas for a new form of visual interactive exercise and a cardboard game prototype with which we tested our ideas.
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We present a method for designing courseware on algorithms for active learning with virtual board games. Our goal is to build algorithm courseware that integrates explanation with animation and makes the student an active participant. We give hints for structuring the material into sections and mixing presentation with exercises. We present our ideas for a new form of visual interactive exercise and a cardboard game prototype with which we tested our ideas.
Key concepts: Structuring, Computer science, Animation, Multimedia, Presentation (obstetrics), Human–computer interaction, Active learning (machine learning), Virtual reality