1996•Unpublished venueRequires access

Replay for concurrent non-deterministic shared-memory applications

Mark Russinovich, Bryce Cogswell

Open publisher page 108 citations

Abstract

Replay of shared-memory program execution is desirable in many domains including cyclic debugging, fault tolerance and performance monitoring. Past approaches to repeatable execution have focused on the problem of re-executing the shared-memory access patterns in parallel programs. With the proliferation of operating system supported threads and shared memory for uniprocessor programs, there is a clear need for efficient replay of concurrent applications. The solutions for parallel systems can be performance prohibitive when applied to the uniprocessor case. We present an algorithm, called the repeatable scheduling algorithm, combining scheduling and instruction counts to provide an invariant for efficient, language independent replay of concurrent shared-memory applications. The approach is shown to have trace overheads that are independent of the amount of sharing that takes place. An implementation for cyclic debugging on Mach 3.0 is evaluated and benchmarks show typical performance overheads of around 10%. The algorithm implemented is compared with optimal event-based tracing and shown to do better with respect to the number of events monitored or number of events logged, in most cases by several orders of magnitude.

About this research paper

What this paper is about

Replay of shared-memory program execution is desirable in many domains including cyclic debugging, fault tolerance and performance monitoring. Past approaches to repeatable execution have focused on the problem of re-executing the shared-memory access patterns in parallel programs. With the proliferation of operating system supported threads and shared memory for uniprocessor programs, there is a clear need for efficient replay of concurrent applications. The solutions for parallel systems can be performance prohibitive when applied to the uniprocessor case. We present an algorithm, called the repeatable scheduling algorithm, combining scheduling and instruction counts to provide an invariant for efficient, language independent replay of concurrent shared-memory applications. The approach is shown to have trace overheads that are independent of the amount of sharing that takes place. An implementation for cyclic debugging on Mach 3.0 is evaluated and benchmarks show typical performance overheads of around 10%. The algorithm implemented is compared with optimal event-based tracing and shown to do better with respect to the number of events monitored or number of events logged, in most cases by several orders of magnitude.

Why it matters

OpenAlex reports 108 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

A contribution statement is not available in the OpenAlex record.

Method / approach

Method details are not available in the OpenAlex metadata.

Main findings

Findings are not separately available in the OpenAlex metadata.

Limitations

Limitations are not available in the OpenAlex metadata.

Applications

Application details are not available in the OpenAlex metadata.

Available abstract

Replay of shared-memory program execution is desirable in many domains including cyclic debugging, fault tolerance and performance monitoring. Past approaches to repeatable execution have focused on the problem of re-executing the shared-memory access patterns in parallel programs. With the proliferation of operating system supported threads and shared memory for uniprocessor programs, there is a clear need for efficient replay of concurrent applications. The solutions for parallel systems can be performance prohibitive when applied to the uniprocessor case. We present an algorithm, called the repeatable scheduling algorithm, combining scheduling and instruction counts to provide an invariant for efficient, language independent replay of concurrent shared-memory applications. The approach is shown to have trace overheads that are independent of the amount of sharing that takes place. An implementation for cyclic debugging on Mach 3.0 is evaluated and benchmarks show typical performance overheads of around 10%. The algorithm implemented is compared with optimal event-based tracing and shown to do better with respect to the number of events monitored or number of events logged, in most cases by several orders of magnitude.

Key concepts: Uniprocessor system, Computer science, Shared memory, Debugging, Parallel computing, Fault tolerance, Scheduling (production processes), Tracing

Related papers

Back to paper searchBrowse research topicsOriginal source
Replay for concurrent non-deterministic shared-memory applications — Research Paper | ScholarLens