2001Unpublished venueRequires access

Rendering Translucent Materials

Henrik Wann Jensen, Steve Marschner

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Abstract

This animation demonstrates a new practical model for rendering translucent materials. Translucent materials, such as marble, milk and skin have a soft and smooth appearance that cannot be simulated with standard lighting models. We illustrate the importance of correctly rendering translucency, and show how this can be used to eliminate the traditional hard computer graphics look.Our model is described in detail in the SIGGRAPH '2001 paper: "A Practical Model for Subsurface Light Transport". Copyright held by creator.

About this research paper

What this paper is about

This animation demonstrates a new practical model for rendering translucent materials. Translucent materials, such as marble, milk and skin have a soft and smooth appearance that cannot be simulated with standard lighting models. We illustrate the importance of correctly rendering translucency, and show how this can be used to eliminate the traditional hard computer graphics look.Our model is described in detail in the SIGGRAPH '2001 paper: "A Practical Model for Subsurface Light Transport". Copyright held by creator.

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Available abstract

This animation demonstrates a new practical model for rendering translucent materials. Translucent materials, such as marble, milk and skin have a soft and smooth appearance that cannot be simulated with standard lighting models. We illustrate the importance of correctly rendering translucency, and show how this can be used to eliminate the traditional hard computer graphics look.Our model is described in detail in the SIGGRAPH '2001 paper: "A Practical Model for Subsurface Light Transport". Copyright held by creator.

Key concepts: Rendering (computer graphics), Computer graphics (images), Computer science, Animation, Computer graphics, Real-time rendering, Software rendering, Graphics

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