HCI Design and Interactive Sonification for Fingers and Ears
Mikael Fernström, F. Brazil, Liam J. Bannon
Abstract
Mikael Fernström, F. Brazil, Liam J. Bannon
Abstract
We examine the use of auditory display for ubiquitous computing to extend the boundaries of human-computer interaction (HCI). Our design process is based on listening tests, gathering free-text identification responses from participants. The responses and their classifications indicate how accurately sounds are identified and help us identify possible metaphors and mappings of sound to human action and/or system status.
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We examine the use of auditory display for ubiquitous computing to extend the boundaries of human-computer interaction (HCI). Our design process is based on listening tests, gathering free-text identification responses from participants. The responses and their classifications indicate how accurately sounds are identified and help us identify possible metaphors and mappings of sound to human action and/or system status.
Key concepts: Sonification, Auditory display, Computer science, Human–computer interaction, Active listening, Identification (biology), Process (computing), Action (physics)