3-D path planning for the navigation of unmanned aerial vehicles by using evolutionary algorithms
Işıl Hasırcıoğlu, Haluk Rahmi Topcuoglu, Murat Ermiş
Abstract
Işıl Hasırcıoğlu, Haluk Rahmi Topcuoglu, Murat Ermiş
Abstract
Military missions are turning to more complicated and advanced automation technology for maximum endurance and efficiency as well as the minimum vital risks. The path planners which generate collision-free and optimized paths are needed to give autonomous operation capability to the Unmanned Aerial Vehicles (UAVs). This paper presents an off-line path planner for UAVs. The path planner is based on Evolutionary Algorithms (EA), in order to calculate a curved path line with desired attributes in a 3-D terrain. The flight path is represented by parameterized B-Spline curves by considering four objectives: the shortest path to the destination, the feasible path without terrain collision, the path with the desired minimum and maximum distance to the terrain, and the path which provides UAV to maneuver with an angle greater than the minimum radius of curvature. The generated path is represented with the coordinates of its control points being the genes of the chromosome of the EA. The proposed method was tested in several 3-D terrains, which are generated with various terrain generator methods that differ with respect to levels of smoothness of the terrain.
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Military missions are turning to more complicated and advanced automation technology for maximum endurance and efficiency as well as the minimum vital risks. The path planners which generate collision-free and optimized paths are needed to give autonomous operation capability to the Unmanned Aerial Vehicles (UAVs). This paper presents an off-line path planner for UAVs. The path planner is based on Evolutionary Algorithms (EA), in order to calculate a curved path line with desired attributes in a 3-D terrain. The flight path is represented by parameterized B-Spline curves by considering four objectives: the shortest path to the destination, the feasible path without terrain collision, the path with the desired minimum and maximum distance to the terrain, and the path which provides UAV to maneuver with an angle greater than the minimum radius of curvature. The generated path is represented with the coordinates of its control points being the genes of the chromosome of the EA. The proposed method was tested in several 3-D terrains, which are generated with various terrain generator methods that differ with respect to levels of smoothness of the terrain.
Key concepts: Terrain, Motion planning, Path (computing), Computer science, Turning radius, Any-angle path planning, Shortest path problem, Path length