2001•IEEE Transactions on EducationRequires access

Internet-based learning by doing

Luis Anido, Martín Llamas Nistal, Manuel José Fernández Iglesias

Open publisher page 55 citations

Abstract

This paper presents the current trends in Internet-based training by experimental work. The authors show how to apply the "learning by doing" paradigm in Internet-based distance learning, both for academic educational environments and life-long training systems, taking into account available computer and network resources. Firstly, the different phases in the learning process are introduced. The aim of this introduction is to show to the readers the importance of the learning by doing paradigm, which is not implemented in many Internet-based educational environments. Then, they identify the most important trends in this field which can be classified into two main groups. The first one consists of accessing the real equipment through an Internet interface. The second is based on simulation, very often, Java-based simulation. Both approaches are discussed, including brief descriptions of currently available systems that implement them. Finally, these approaches are compared from different points of view. They point out the most significant variables to bear in mind and, as the readers may find a tradeoff between some of them, they also provide a graphical guide to help them in their choice.

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What this paper is about

This paper presents the current trends in Internet-based training by experimental work. The authors show how to apply the "learning by doing" paradigm in Internet-based distance learning, both for academic educational environments and life-long training systems, taking into account available computer and network resources. Firstly, the different phases in the learning process are introduced. The aim of this introduction is to show to the readers the importance of the learning by doing paradigm, which is not implemented in many Internet-based educational environments. Then, they identify the most important trends in this field which can be classified into two main groups. The first one consists of accessing the real equipment through an Internet interface. The second is based on simulation, very often, Java-based simulation. Both approaches are discussed, including brief descriptions of currently available systems that implement them. Finally, these approaches are compared from different points of view. They point out the most significant variables to bear in mind and, as the readers may find a tradeoff between some of them, they also provide a graphical guide to help them in their choice.

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OpenAlex reports 55 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

This paper presents the current trends in Internet-based training by experimental work. The authors show how to apply the "learning by doing" paradigm in Internet-based distance learning, both for academic educational environments and life-long training systems, taking into account available computer and network resources. Firstly, the different phases in the learning process are introduced. The aim of this introduction is to show to the readers the importance of the learning by doing paradigm, which is not implemented in many Internet-based educational environments. Then, they identify the most important trends in this field which can be classified into two main groups. The first one consists of accessing the real equipment through an Internet interface. The second is based on simulation, very often, Java-based simulation. Both approaches are discussed, including brief descriptions of currently available systems that implement them. Finally, these approaches are compared from different points of view. They point out the most significant variables to bear in mind and, as the readers may find a tradeoff between some of them, they also provide a graphical guide to help them in their choice.

Key concepts: The Internet, Computer science, Process (computing), Point (geometry), Field (mathematics), Java, Distance education, Interface (matter)

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