Investigating physical parameters associated with listeners' perceived auditory depth
Sungyoung Kim, Hiraku Okumura, Makoto Otani
Abstract
Sungyoung Kim, Hiraku Okumura, Makoto Otani
Abstract
Recent 3D technologies allow viewers to perceive disparities in the depths of visual objects and to thus experience more realistic visual information. As for 3D auditory display, however, conventional loudspeaker layouts have not managed to manipulate perceived auditory depth in a sufficiently convincing way. Previously, we proposed a new method that utilizes a prototype electrostatic loudspeaker that is located above the listening position and generates auditory images similar to those of headphones. Using this phenomenon and amplitude-based panning, we were able to move auditory images along the line connecting the front loudspeaker and the listening position. In this study, we investigated physical factors that were idiosyncratic in electrostatic loudspeaker reproduction and that caused listeners to perceive sounds as being nearby. We both measured and simulated the loudspeaker-to-ear transfer functions using various types of loudspeakers at multiple locations, and extracted several physical parameters, including the InterAural Phase Difference (IAPD) and the InterAural Level Difference (IALD). The result revealed a new physical quantity that was associated with loudspeaker-listener distance: variance in phase response differentials. We conclude that the electrostatic loudspeaker produced relatively less variance in phase response differentials and allowed listeners to perceive near auditory images as if listening to headphones and to enjoy better integrated 3D content.
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Recent 3D technologies allow viewers to perceive disparities in the depths of visual objects and to thus experience more realistic visual information. As for 3D auditory display, however, conventional loudspeaker layouts have not managed to manipulate perceived auditory depth in a sufficiently convincing way. Previously, we proposed a new method that utilizes a prototype electrostatic loudspeaker that is located above the listening position and generates auditory images similar to those of headphones. Using this phenomenon and amplitude-based panning, we were able to move auditory images along the line connecting the front loudspeaker and the listening position. In this study, we investigated physical factors that were idiosyncratic in electrostatic loudspeaker reproduction and that caused listeners to perceive sounds as being nearby. We both measured and simulated the loudspeaker-to-ear transfer functions using various types of loudspeakers at multiple locations, and extracted several physical parameters, including the InterAural Phase Difference (IAPD) and the InterAural Level Difference (IALD). The result revealed a new physical quantity that was associated with loudspeaker-listener distance: variance in phase response differentials. We conclude that the electrostatic loudspeaker produced relatively less variance in phase response differentials and allowed listeners to perceive near auditory images as if listening to headphones and to enjoy better integrated 3D content.
Key concepts: Loudspeaker, Headphones, Acoustics, Active listening, Paired comparison, Computer science, Perception, Psychology