1982Journal of Educational Technology SystemsRequires access

Design Considerations for Instructional Computing Programs

Walter Wager

Open publisher page 11 citations

Abstract

This article reviews four different CAI algorithms in light of an instructional theory based on the work of Robert Gagné. The author concludes that different types of CAI supply different events of instruction to the learner. This implies that different types of CAI are more or less complete as instructional strategies, and that different types of CAI are more or less appropriate depending on the nature of the capability to be learned. Designers should be aware of how the CAI programs will be used and work toward providing the instructional events necessary to be effective.

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What this paper is about

This article reviews four different CAI algorithms in light of an instructional theory based on the work of Robert Gagné. The author concludes that different types of CAI supply different events of instruction to the learner. This implies that different types of CAI are more or less complete as instructional strategies, and that different types of CAI are more or less appropriate depending on the nature of the capability to be learned. Designers should be aware of how the CAI programs will be used and work toward providing the instructional events necessary to be effective.

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OpenAlex reports 11 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

This article reviews four different CAI algorithms in light of an instructional theory based on the work of Robert Gagné. The author concludes that different types of CAI supply different events of instruction to the learner. This implies that different types of CAI are more or less complete as instructional strategies, and that different types of CAI are more or less appropriate depending on the nature of the capability to be learned. Designers should be aware of how the CAI programs will be used and work toward providing the instructional events necessary to be effective.

Key concepts: Computer science, Instructional design, Computer-Assisted Instruction, Work (physics), Mathematics education, Individualized instruction, Multimedia, Teaching method

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