Participatory design of persona artefacts for user eXperience in non-WEIRD cultures
Daniel G. Cabrero
Abstract
Daniel G. Cabrero
Abstract
Persona is elicited through qualitative, quantitative or both methods combined. Yet, for it to be validated data must come from research on end-users. Literature reveals projects combining persona and participatory design (PD) tend to be long-lasting, large-scale, western, resourceful ventures, with personas being generated from extensive qualitative user-data and empirical research. This project investigates how the method is taken on, interpreted, constructed and communicated by end-users within PD in non-WEIRD (Westernised, Educated, Industrialised, Rich, Developed) cultures. Literature pinpoints a misuse of persona by design stakeholders across cultures due to either a lack of grounded data; interpretivism vs. user-data in decision-making, or to organisational decisions and power dimensions within the PD process. Besides, most projects involve end-users in the research phase, yet not in creating and grounding of personas - which often come built from somewhere else. This project thus sets to provide empirical research on how end-users in non-WEIRD settings elicit and build personas within PD to convey their technological requirements, expectations and aspirations towards a satisfactory User Experience (UX).
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Persona is elicited through qualitative, quantitative or both methods combined. Yet, for it to be validated data must come from research on end-users. Literature reveals projects combining persona and participatory design (PD) tend to be long-lasting, large-scale, western, resourceful ventures, with personas being generated from extensive qualitative user-data and empirical research. This project investigates how the method is taken on, interpreted, constructed and communicated by end-users within PD in non-WEIRD (Westernised, Educated, Industrialised, Rich, Developed) cultures. Literature pinpoints a misuse of persona by design stakeholders across cultures due to either a lack of grounded data; interpretivism vs. user-data in decision-making, or to organisational decisions and power dimensions within the PD process. Besides, most projects involve end-users in the research phase, yet not in creating and grounding of personas - which often come built from somewhere else. This project thus sets to provide empirical research on how end-users in non-WEIRD settings elicit and build personas within PD to convey their technological requirements, expectations and aspirations towards a satisfactory User Experience (UX).
Key concepts: Persona, Participatory design, Empirical research, User Research, Citizen journalism, Computer science, User experience design, Qualitative property