On-line training for improvement of business decisions
Amnon Gonen, Edward A. Brill, Michael Frank
Abstract
Amnon Gonen, Edward A. Brill, Michael Frank
Abstract
Business games are usually an improved way for participants to learn in an exciting, novel and competitive way, the business world. The participants can turn business plan into real time decisions, examine their decisions and learn from their own success or failures in a competitive environment. The objective of a business game is to offer participants the opportunity to learn by doing to manage a firm and receive an immediate feedback on their decisions. In this paper we study the contribution of training to decision making by using a business game simulator. The main goal of this study is to measure contribution of business game course to a master in management program. The main results show that the business game course has a unique contribution to a management program. Its different concept from all other courses enables different learning and therefore completes the management education.
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Business games are usually an improved way for participants to learn in an exciting, novel and competitive way, the business world. The participants can turn business plan into real time decisions, examine their decisions and learn from their own success or failures in a competitive environment. The objective of a business game is to offer participants the opportunity to learn by doing to manage a firm and receive an immediate feedback on their decisions. In this paper we study the contribution of training to decision making by using a business game simulator. The main goal of this study is to measure contribution of business game course to a master in management program. The main results show that the business game course has a unique contribution to a management program. Its different concept from all other courses enables different learning and therefore completes the management education.
Key concepts: Computer science, Business plan, Training (meteorology), Business rule, Plan (archaeology), Business analysis, Knowledge management, Serious game