Integrating Virtual Reality in Education using Intranet Grids
Kelvin Kabeti Omieno
Abstract
Open-access reader
Kelvin Kabeti Omieno
Abstract
Open-access reader
In recent years there has been increase in diverse views in relation to the use of Virtual Reality (VR) to enhance learning and cognition.Besides, there has been significant growth in the use of 3D virtual worlds for e-learning and distance education.On the other hand, the advent of grid and cloud computing is slowly reshaping the learning ecology from individual learning to collaborative learning via Internet resulting to new e-pedagogy.Introduction of GRID technology in institutions of higher Learning in the recent times is bound to bring realignment in conceptual and technical aspects of electronic learning.The researcher envisions emerging VR tools as a very promising technology that will probably match the innovation of technologies such as multimedia/hypermedia.This study stems from a research work and intends to discuss about the VR technology available today and the impact it may have on education.The study analyzes the major trends in the use of Virtual Reality for learning purposes.It also explains virtual reality principle, describes the interactive educational environment, highlights the challenges schools face in the traditional mode of delivery and discusses educational benefits of implementing virtual reality.The researcher then finalizes with a number of recommendations for integrating Virtual reality in educational setup
A significance statement is not available in the OpenAlex record.
A contribution statement is not available in the OpenAlex record.
Method details are not available in the OpenAlex metadata.
Findings are not separately available in the OpenAlex metadata.
Limitations are not available in the OpenAlex metadata.
Application details are not available in the OpenAlex metadata.
In recent years there has been increase in diverse views in relation to the use of Virtual Reality (VR) to enhance learning and cognition.Besides, there has been significant growth in the use of 3D virtual worlds for e-learning and distance education.On the other hand, the advent of grid and cloud computing is slowly reshaping the learning ecology from individual learning to collaborative learning via Internet resulting to new e-pedagogy.Introduction of GRID technology in institutions of higher Learning in the recent times is bound to bring realignment in conceptual and technical aspects of electronic learning.The researcher envisions emerging VR tools as a very promising technology that will probably match the innovation of technologies such as multimedia/hypermedia.This study stems from a research work and intends to discuss about the VR technology available today and the impact it may have on education.The study analyzes the major trends in the use of Virtual Reality for learning purposes.It also explains virtual reality principle, describes the interactive educational environment, highlights the challenges schools face in the traditional mode of delivery and discusses educational benefits of implementing virtual reality.The researcher then finalizes with a number of recommendations for integrating Virtual reality in educational setup
Key concepts: Computer science, Intranet, Virtual reality, Human–computer interaction, Multimedia, World Wide Web, The Internet