2002Unpublished venueRequires access

A driving simulator as a virtual reality tool

Woon-Sung Lee, Jung‐Ha Kim, Jun-Hee Cho

Open publisher page 94 citations

Abstract

This paper describes a driving simulator developed for design and evaluation of full-scale driving simulators and for driver-vehicle interaction study. The simulator consists of a real-time vehicle simulation system, visual and audio system, motion system, control force loading system, and experiment console. The real-time vehicle simulation system supervises the overall operation of the simulator and also simulates the dynamic motion of realistic vehicle models in real-time. The visual system generates high fidelity driving scenes that are displayed on a screen by a projector. The motion system generates realistic motion cue using a six degree-of-freedom Stewart platform driven hydraulically. The control force loading system acts as an interface between a driver and the simulator. The experiment console monitors the status of the simulator in operation and also collects and manages experimental data.

About this research paper

What this paper is about

This paper describes a driving simulator developed for design and evaluation of full-scale driving simulators and for driver-vehicle interaction study. The simulator consists of a real-time vehicle simulation system, visual and audio system, motion system, control force loading system, and experiment console. The real-time vehicle simulation system supervises the overall operation of the simulator and also simulates the dynamic motion of realistic vehicle models in real-time. The visual system generates high fidelity driving scenes that are displayed on a screen by a projector. The motion system generates realistic motion cue using a six degree-of-freedom Stewart platform driven hydraulically. The control force loading system acts as an interface between a driver and the simulator. The experiment console monitors the status of the simulator in operation and also collects and manages experimental data.

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OpenAlex reports 94 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

This paper describes a driving simulator developed for design and evaluation of full-scale driving simulators and for driver-vehicle interaction study. The simulator consists of a real-time vehicle simulation system, visual and audio system, motion system, control force loading system, and experiment console. The real-time vehicle simulation system supervises the overall operation of the simulator and also simulates the dynamic motion of realistic vehicle models in real-time. The visual system generates high fidelity driving scenes that are displayed on a screen by a projector. The motion system generates realistic motion cue using a six degree-of-freedom Stewart platform driven hydraulically. The control force loading system acts as an interface between a driver and the simulator. The experiment console monitors the status of the simulator in operation and also collects and manages experimental data.

Key concepts: Driving simulator, Simulation, Virtual reality, Motion simulator, Computer science, Computer architecture simulator, Fidelity, Projector

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