2002Unpublished venueRequires access

A large scale distributed object architecture-CORBA and COM for real time systems

Elizabeth Chang, D. Annal, F. Grunta

Open publisher page 10 citations

Abstract

Discusses a complex class of industrial applications involving co-operating multiple applications, each of which itself involves multiple processes. These applications normally work on multiple platforms with multiple languages. The architecture chosen is a distributed object architecture using CORBA in conjunction with a dynamic plug-and-play GUI architecture that uses plug-ins consisting of C++ objects with COM wrappers. The system addresses the issues of working in real time with CORBA by allocating fixed priorities. The presence of a DCOM-based legacy system required the development of a DCOM/CORBA bridge. Furthermore, it used a time-triggered architecture at the lowest level for collecting information from the sensors, and an event-triggered architecture at the global network manager level.

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What this paper is about

Discusses a complex class of industrial applications involving co-operating multiple applications, each of which itself involves multiple processes. These applications normally work on multiple platforms with multiple languages. The architecture chosen is a distributed object architecture using CORBA in conjunction with a dynamic plug-and-play GUI architecture that uses plug-ins consisting of C++ objects with COM wrappers. The system addresses the issues of working in real time with CORBA by allocating fixed priorities. The presence of a DCOM-based legacy system required the development of a DCOM/CORBA bridge. Furthermore, it used a time-triggered architecture at the lowest level for collecting information from the sensors, and an event-triggered architecture at the global network manager level.

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OpenAlex reports 10 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

Discusses a complex class of industrial applications involving co-operating multiple applications, each of which itself involves multiple processes. These applications normally work on multiple platforms with multiple languages. The architecture chosen is a distributed object architecture using CORBA in conjunction with a dynamic plug-and-play GUI architecture that uses plug-ins consisting of C++ objects with COM wrappers. The system addresses the issues of working in real time with CORBA by allocating fixed priorities. The presence of a DCOM-based legacy system required the development of a DCOM/CORBA bridge. Furthermore, it used a time-triggered architecture at the lowest level for collecting information from the sensors, and an event-triggered architecture at the global network manager level.

Key concepts: Common Object Request Broker Architecture, Distributed Component Object Model, Computer science, Architecture, Distributed object, Distributed computing, Operating system, Event (particle physics)

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