Design for experience: the "Look mama!" experience
R. Hoenderdos, Arnold P. O. S. Vermeeren, Mathilde M. Bekker, Anke Pierik
Abstract
R. Hoenderdos, Arnold P. O. S. Vermeeren, Mathilde M. Bekker, Anke Pierik
Abstract
In specific cases it can be useful to start product design with defining the experience that the product should evoke, before defining functionality. We illustrate such an approach. It describes the development of an innovative, interactive product that stimulates communication between children aged 4-6 and their parents. Based on user research, a characterisation of the user-product relation and qualitative product characteristics were defined. This formed the starting point for all further design activities. From this, a product concept and design were developed and tested. The final design, a device with a set of 'playing stones' that can be used as sound containers, features innovative interactions; it lacks traditional buttons but instead has tangible, playful controls
OpenAlex reports 3 citations for this work. Citation counts describe recorded attention and do not establish research quality.
A contribution statement is not available in the OpenAlex record.
Method details are not available in the OpenAlex metadata.
Findings are not separately available in the OpenAlex metadata.
Limitations are not available in the OpenAlex metadata.
Application details are not available in the OpenAlex metadata.
In specific cases it can be useful to start product design with defining the experience that the product should evoke, before defining functionality. We illustrate such an approach. It describes the development of an innovative, interactive product that stimulates communication between children aged 4-6 and their parents. Based on user research, a characterisation of the user-product relation and qualitative product characteristics were defined. This formed the starting point for all further design activities. From this, a product concept and design were developed and tested. The final design, a device with a set of 'playing stones' that can be used as sound containers, features innovative interactions; it lacks traditional buttons but instead has tangible, playful controls
Key concepts: Product (mathematics), Product design, Point (geometry), Set (abstract data type), Relation (database), Computer science, New product development, Human–computer interaction