A virtual reality based time simulator game for children with ADHD
Pongpanote Gongsook, Jun Hu, Francesco Bellotti, Matthias Rauterberg
Abstract
Pongpanote Gongsook, Jun Hu, Francesco Bellotti, Matthias Rauterberg
Abstract
This project aims at investigating how effective virtual reality is in manipulating and eventually training time perception for children with learning and/or behavior disorders. Children with attention deficit hyperactivity disorder (ADHD) appear to have problems in time perception and this affects their daily life. Cause of ADHD is still unknown but it is believed that it comes from some impairments in their brain. Connectivity of multiple brain regions is needed for time perception. Small dysfunctions in these brain regions may cause time perceiving problems. However, they can be trained in their early ages. Given its ability to create immersive space-temporal environments, virtual reality could be useful in improving the sequential time perception. In particular, adding the engagement factor, we believe that a virtual reality based game could be a very promising tool for training. This paper presents the theoretical and empirical framework, design, and evaluation of virtual reality based game for training time perception of children with ADHD.
OpenAlex reports 3 citations for this work. Citation counts describe recorded attention and do not establish research quality.
A contribution statement is not available in the OpenAlex record.
Method details are not available in the OpenAlex metadata.
Findings are not separately available in the OpenAlex metadata.
Limitations are not available in the OpenAlex metadata.
Application details are not available in the OpenAlex metadata.
This project aims at investigating how effective virtual reality is in manipulating and eventually training time perception for children with learning and/or behavior disorders. Children with attention deficit hyperactivity disorder (ADHD) appear to have problems in time perception and this affects their daily life. Cause of ADHD is still unknown but it is believed that it comes from some impairments in their brain. Connectivity of multiple brain regions is needed for time perception. Small dysfunctions in these brain regions may cause time perceiving problems. However, they can be trained in their early ages. Given its ability to create immersive space-temporal environments, virtual reality could be useful in improving the sequential time perception. In particular, adding the engagement factor, we believe that a virtual reality based game could be a very promising tool for training. This paper presents the theoretical and empirical framework, design, and evaluation of virtual reality based game for training time perception of children with ADHD.
Key concepts: Virtual reality, Perception, Time perception, Cognitive psychology, Attention deficit hyperactivity disorder, Psychology, Human–computer interaction, Computer science