Introduction to Computer Graphics
John Demel, Michael J. Miller
Abstract
John Demel, Michael J. Miller
Abstract
Introduction to computer graphics. Computer graphics systems - components and interaction. Language review and programming techniques. Creating lines and points on the screen. Rectangles and other polygons. Circles, arcs, and curves. Charts and graphs. Storing and retrieving the data. Modification of the drawing. Scaling, clipping and translation. Input/Output devices. Drawing in three dimensions. Three-dimensional figures. The user interface. Turnkey drawing and graphing programs.
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Introduction to computer graphics. Computer graphics systems - components and interaction. Language review and programming techniques. Creating lines and points on the screen. Rectangles and other polygons. Circles, arcs, and curves. Charts and graphs. Storing and retrieving the data. Modification of the drawing. Scaling, clipping and translation. Input/Output devices. Drawing in three dimensions. Three-dimensional figures. The user interface. Turnkey drawing and graphing programs.
Key concepts: Computer graphics (images), Clipping (morphology), Computer graphics, Computer science, Graphics, 2D computer graphics, Turnkey, Interface (matter)