2010Unpublished venueRequires access

Design and evaluation of interaction models for multi-touch mice

Hrvoje Benko, Shahram Izadi, Andrew D. Wilson, Xiang Cao, Dan Rosenfeld, Ken Hinckley

Open publisher page 14 citations

Abstract

Adding multi-touch sensing to the surface of a mouse has the potential to substantially increase the number of interactions available to the user. However, harnessing this increased bandwidth is challenging, since the user must perform multi-touch interactions while holding the device and using it as a regular mouse. In this paper we describe the design challenges and formalize the design space of multi-touch mice interactions. From our design space categories we synthesize four interaction models which enable the use of both multi-touch and mouse interactions on the same device. We describe the results of a controlled user experiment evaluating the performance of these models in a 2D spatial manipulation task typical of touch-based interfaces and compare them to interacting directly on a multi-touch screen and with a regular mouse. We observed that our multi-touch mouse interactions were overall slower than the chosen baselines; however, techniques providing a single focus of interaction and explicit touch activation yielded better performance and higher preferences from our participants. Our results expose the difficulties in designing multitouch mice interactions and define the problem space for future research in making these devices effective. KEYWORDS: Multi-touch, mouse, surface computing, desktop computing. INDEX TERMS: H.5.2 [Information interfaces and presentation]: User Interfaces. – Input devices and strategies; Graphical user interfaces.

About this research paper

What this paper is about

Adding multi-touch sensing to the surface of a mouse has the potential to substantially increase the number of interactions available to the user. However, harnessing this increased bandwidth is challenging, since the user must perform multi-touch interactions while holding the device and using it as a regular mouse. In this paper we describe the design challenges and formalize the design space of multi-touch mice interactions. From our design space categories we synthesize four interaction models which enable the use of both multi-touch and mouse interactions on the same device. We describe the results of a controlled user experiment evaluating the performance of these models in a 2D spatial manipulation task typical of touch-based interfaces and compare them to interacting directly on a multi-touch screen and with a regular mouse. We observed that our multi-touch mouse interactions were overall slower than the chosen baselines; however, techniques providing a single focus of interaction and explicit touch activation yielded better performance and higher preferences from our participants. Our results expose the difficulties in designing multitouch mice interactions and define the problem space for future research in making these devices effective. KEYWORDS: Multi-touch, mouse, surface computing, desktop computing. INDEX TERMS: H.5.2 [Information interfaces and presentation]: User Interfaces. – Input devices and strategies; Graphical user interfaces.

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Available abstract

Adding multi-touch sensing to the surface of a mouse has the potential to substantially increase the number of interactions available to the user. However, harnessing this increased bandwidth is challenging, since the user must perform multi-touch interactions while holding the device and using it as a regular mouse. In this paper we describe the design challenges and formalize the design space of multi-touch mice interactions. From our design space categories we synthesize four interaction models which enable the use of both multi-touch and mouse interactions on the same device. We describe the results of a controlled user experiment evaluating the performance of these models in a 2D spatial manipulation task typical of touch-based interfaces and compare them to interacting directly on a multi-touch screen and with a regular mouse. We observed that our multi-touch mouse interactions were overall slower than the chosen baselines; however, techniques providing a single focus of interaction and explicit touch activation yielded better performance and higher preferences from our participants. Our results expose the difficulties in designing multitouch mice interactions and define the problem space for future research in making these devices effective. KEYWORDS: Multi-touch, mouse, surface computing, desktop computing. INDEX TERMS: H.5.2 [Information interfaces and presentation]: User Interfaces. – Input devices and strategies; Graphical user interfaces.

Key concepts: Multi-touch, Human–computer interaction, Computer science, Interaction technique, Task (project management), Focus (optics), Interaction design, Space (punctuation)

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