1974•Unpublished venueRequires access

Principles of Instructional Design

Robert M. Gagné, Leslie J. Briggs

Open publisher page 4,495 citations

Abstract

PART I: INTRODUCTION TO INSTRUCTIONAL SYSTEMS. 1. Introduction to Instructional Design. 2. Designing Instructional Systems. 3. The Outcomes of Instruction. 4. Varieties of Learning: Intellectual Skills and Strategies. 5. Varieties of Learning: Information, Motor Skills, and Attitudes. 6. The Learner. PART II: BASIC PROCESSES IN LEARNING AND INSTRUCTION. 7. Defining Performance Objectives. 8. Analysis of a Learning Task. 9. Designing Instructional Sequences. 10. The Events of Instruction. 11. Technology Affordances. 12. Designing the Individual Lesson. 13. Assessing Student Performance. 14. Group Learning Environments. 15. Online Learning. 16. Evaluating Instruction.

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What this paper is about

PART I: INTRODUCTION TO INSTRUCTIONAL SYSTEMS. 1. Introduction to Instructional Design. 2. Designing Instructional Systems. 3. The Outcomes of Instruction. 4. Varieties of Learning: Intellectual Skills and Strategies. 5. Varieties of Learning: Information, Motor Skills, and Attitudes. 6. The Learner. PART II: BASIC PROCESSES IN LEARNING AND INSTRUCTION. 7. Defining Performance Objectives. 8. Analysis of a Learning Task. 9. Designing Instructional Sequences. 10. The Events of Instruction. 11. Technology Affordances. 12. Designing the Individual Lesson. 13. Assessing Student Performance. 14. Group Learning Environments. 15. Online Learning. 16. Evaluating Instruction.

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Available abstract

PART I: INTRODUCTION TO INSTRUCTIONAL SYSTEMS. 1. Introduction to Instructional Design. 2. Designing Instructional Systems. 3. The Outcomes of Instruction. 4. Varieties of Learning: Intellectual Skills and Strategies. 5. Varieties of Learning: Information, Motor Skills, and Attitudes. 6. The Learner. PART II: BASIC PROCESSES IN LEARNING AND INSTRUCTION. 7. Defining Performance Objectives. 8. Analysis of a Learning Task. 9. Designing Instructional Sequences. 10. The Events of Instruction. 11. Technology Affordances. 12. Designing the Individual Lesson. 13. Assessing Student Performance. 14. Group Learning Environments. 15. Online Learning. 16. Evaluating Instruction.

Key concepts: Instructional design, Affordance, Computer science, Task (project management), Mathematics education, Instructional simulation, Educational technology, Multimedia

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