2004Unpublished venueRequires access

Non-Photorealistic Rendering with Pixel and Vertex Shaders

Drew Card, Jason L. Mitchell

Open publisher page 17 citations

Abstract

Development of cutting-edge graphics techniques like programmable pixel and vertex shaders are often motivated by a desire to achieve photorealistic renderings for gaming or simulation. In this paper, we apply vertex and pixel shaders to Non-Photorealistic Rendering (NPR). In many types of images such as cartoons and technical

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What this paper is about

Development of cutting-edge graphics techniques like programmable pixel and vertex shaders are often motivated by a desire to achieve photorealistic renderings for gaming or simulation. In this paper, we apply vertex and pixel shaders to Non-Photorealistic Rendering (NPR). In many types of images such as cartoons and technical

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OpenAlex reports 17 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

Development of cutting-edge graphics techniques like programmable pixel and vertex shaders are often motivated by a desire to achieve photorealistic renderings for gaming or simulation. In this paper, we apply vertex and pixel shaders to Non-Photorealistic Rendering (NPR). In many types of images such as cartoons and technical

Key concepts: Shader, Rendering (computer graphics), Computer graphics (images), Computer science, Vertex (graph theory), Pixel, Software rendering, Real-time rendering

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