TNF/S C3/D CONDUCT: A Simulation Model of the Army's Command, Control, Communications, and Intelligence (C3I) Process.
Thomas Noon, Egon Marx
Abstract
Thomas Noon, Egon Marx
Abstract
A computer model (CONDUCT) has been developed that simulates corps and subordinate command, control, communications, and intelligence C3I functions with particular emphasis on the integration of the new generation of intelligence, surveillance, and target-acquisition systems within the developing 1982 and 1986 force structure. CONDUCT is an event-by-event simulation model written in GPSS-V (General Purpose Simulation System), representing the combat and combat support command/staff elements and communications nodes/nets for the operations and intelligence functions within a type corps. Maneuver and engineer units are represented to platoon level, artillery units to battery level, and target-acquisition and Combat Electronics Warfare Intelligence (CEWI) units to sensor team level. Major command posts and operations centers are subdivided into their primary functional areas. Also given are results from the initial 16-hr combat simulation.
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A computer model (CONDUCT) has been developed that simulates corps and subordinate command, control, communications, and intelligence C3I functions with particular emphasis on the integration of the new generation of intelligence, surveillance, and target-acquisition systems within the developing 1982 and 1986 force structure. CONDUCT is an event-by-event simulation model written in GPSS-V (General Purpose Simulation System), representing the combat and combat support command/staff elements and communications nodes/nets for the operations and intelligence functions within a type corps. Maneuver and engineer units are represented to platoon level, artillery units to battery level, and target-acquisition and Combat Electronics Warfare Intelligence (CEWI) units to sensor team level. Major command posts and operations centers are subdivided into their primary functional areas. Also given are results from the initial 16-hr combat simulation.
Key concepts: Command and control, Artillery, Engineering, Process (computing), Platoon, Control (management), Weapon system, Event (particle physics)