Interactive artificial life based on behavior and perception in a virtual environment
Hyun Seung Yang, Hyunjin Park, Yong-jin Cho
Abstract
Hyun Seung Yang, Hyunjin Park, Yong-jin Cho
Abstract
A cyber character is a kind of artificial life inhabiting a virtual world. To be a life form in the virtual world, cyber characters need sensors and control systems. The sensor system enables the cyber character to recognize not only the virtual world but also the real world in such a manner that it can respond to user commands. The control system provides the cyber character with life-like behavior by generating goals and plans, selecting appropriate actions, and finally by animating the character. Users may feel the cyber character to be alive because of its close interaction and smart performance. A cyber character system designed to provide users with a realistic feeling of an artificial life is discussed.
A significance statement is not available in the OpenAlex record.
A contribution statement is not available in the OpenAlex record.
Method details are not available in the OpenAlex metadata.
Findings are not separately available in the OpenAlex metadata.
Limitations are not available in the OpenAlex metadata.
Application details are not available in the OpenAlex metadata.
A cyber character is a kind of artificial life inhabiting a virtual world. To be a life form in the virtual world, cyber characters need sensors and control systems. The sensor system enables the cyber character to recognize not only the virtual world but also the real world in such a manner that it can respond to user commands. The control system provides the cyber character with life-like behavior by generating goals and plans, selecting appropriate actions, and finally by animating the character. Users may feel the cyber character to be alive because of its close interaction and smart performance. A cyber character system designed to provide users with a realistic feeling of an artificial life is discussed.
Key concepts: Character (mathematics), Computer science, Virtual world, Artificial life, Perception, Human–computer interaction, Feeling, Control (management)