Providing Preliminary Profiling Information for OpenGL ES 1.1 Application Programs
Nakhoon Baek, Byeonguk Im
Abstract
Nakhoon Baek, Byeonguk Im
Abstract
To support integrated development environment (IDE) and/or human-readable profiling messages, we need lots of profiling and debugging messages. These messages should be generated from each of the OpenGL function. Additionally, some debugging extensions are also required to provide more convenience. We first aimed to provide preliminary profiling information from the existing OpenGL ES drivers and/or implementations. Our prototype system shows the proper profiling messages from the application programs, and the OpenGL debugging extensions are fully supported. These features can be used by IDE programs to make a fully integrated OpenGL profiling and debugging environment.
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To support integrated development environment (IDE) and/or human-readable profiling messages, we need lots of profiling and debugging messages. These messages should be generated from each of the OpenGL function. Additionally, some debugging extensions are also required to provide more convenience. We first aimed to provide preliminary profiling information from the existing OpenGL ES drivers and/or implementations. Our prototype system shows the proper profiling messages from the application programs, and the OpenGL debugging extensions are fully supported. These features can be used by IDE programs to make a fully integrated OpenGL profiling and debugging environment.
Key concepts: Debugging, Profiling (computer programming), OpenGL, Computer science, Implementation, Programming language, Operating system, Visualization