Manga, anime and visual art culture
Craig Norris
Abstract
Craig Norris
Abstract
Manga and anime are at the centre of significant innovations and cultural debates in Japan. While manga and anime are not identical fields - manga can be loosely defined as Japanese comic books, while anime encompasses the breadth of Japanese animation - they have become synonymous with a distinct Japanese contemporary visual culture and aesthetic in the eyes of many media and culture scholars and commentators around the world. While this chapter will refer to both mediums interchangeably to reflect their mutual contribution to Japan's contemporary visual culture, it is important to distinguish between them and acknowledge their differences as well as their similarities. Many consider manga to be the origin: the creative vitality that spawned anime, and later video games and merchandising spin-offs. In many cases manga defined the template for the key genres - shōjo , shōnen , gekiga , and so on (see Table 13.1) - which have come to dominate the wider popular culture of Japan today. However, while manga established the roots of this style during the postwar period, it was through anime that a broader global audience became aware of a distinctive Japanese visual culture. Japan's anime industry is large and continues to grow overseas.
OpenAlex reports 31 citations for this work. Citation counts describe recorded attention and do not establish research quality.
A contribution statement is not available in the OpenAlex record.
Method details are not available in the OpenAlex metadata.
Findings are not separately available in the OpenAlex metadata.
Limitations are not available in the OpenAlex metadata.
Application details are not available in the OpenAlex metadata.
Manga and anime are at the centre of significant innovations and cultural debates in Japan. While manga and anime are not identical fields - manga can be loosely defined as Japanese comic books, while anime encompasses the breadth of Japanese animation - they have become synonymous with a distinct Japanese contemporary visual culture and aesthetic in the eyes of many media and culture scholars and commentators around the world. While this chapter will refer to both mediums interchangeably to reflect their mutual contribution to Japan's contemporary visual culture, it is important to distinguish between them and acknowledge their differences as well as their similarities. Many consider manga to be the origin: the creative vitality that spawned anime, and later video games and merchandising spin-offs. In many cases manga defined the template for the key genres - shōjo , shōnen , gekiga , and so on (see Table 13.1) - which have come to dominate the wider popular culture of Japan today. However, while manga established the roots of this style during the postwar period, it was through anime that a broader global audience became aware of a distinctive Japanese visual culture. Japan's anime industry is large and continues to grow overseas.
Key concepts: Anime, Comics, Japanese culture, Animation, Popular culture, Visual culture, Style (visual arts), Art