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Finding EMO: An Editable Model Object Simulation Framework for the Deployment and Evaluation of Pervasive Computing Applications

Paul Newbury, Phil Watten, Moe Hamdhaidari, Nichole Martin, Ben Jackson, Paul Lister

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Abstract

Large-scale pervasive computing environments are dynamically created from interconnecting devices and services, often during run-time. Pervasive computing applications within this environment require a context comprising environmental factors that should also be present during the development cycle. Frameworks and protocols to support dynamic scenarios are being developed which address low-level issues such as communication, handshaking and quality of service. Physically constructed pervasive environments have been successful but at great cost, limiting them to large organisations. This paper proposes a real-time component-based simulation framework for the deployment and evaluation of pervasive computing devices and protocols in a virtual environment based on the Editable Model Object (EMO). A high-level overview of the framework is covered, including details of the implementation design. The use of virtual reality allows large-scale applications to be developed with limited resources, whilst maintaining a realistic user experience.

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What this paper is about

Large-scale pervasive computing environments are dynamically created from interconnecting devices and services, often during run-time. Pervasive computing applications within this environment require a context comprising environmental factors that should also be present during the development cycle. Frameworks and protocols to support dynamic scenarios are being developed which address low-level issues such as communication, handshaking and quality of service. Physically constructed pervasive environments have been successful but at great cost, limiting them to large organisations. This paper proposes a real-time component-based simulation framework for the deployment and evaluation of pervasive computing devices and protocols in a virtual environment based on the Editable Model Object (EMO). A high-level overview of the framework is covered, including details of the implementation design. The use of virtual reality allows large-scale applications to be developed with limited resources, whilst maintaining a realistic user experience.

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Available abstract

Large-scale pervasive computing environments are dynamically created from interconnecting devices and services, often during run-time. Pervasive computing applications within this environment require a context comprising environmental factors that should also be present during the development cycle. Frameworks and protocols to support dynamic scenarios are being developed which address low-level issues such as communication, handshaking and quality of service. Physically constructed pervasive environments have been successful but at great cost, limiting them to large organisations. This paper proposes a real-time component-based simulation framework for the deployment and evaluation of pervasive computing devices and protocols in a virtual environment based on the Editable Model Object (EMO). A high-level overview of the framework is covered, including details of the implementation design. The use of virtual reality allows large-scale applications to be developed with limited resources, whilst maintaining a realistic user experience.

Key concepts: Computer science, Software deployment, Ubiquitous computing, Context-aware pervasive systems, Context (archaeology), Distributed computing, Handshaking, Human–computer interaction

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