Finding EMO: An Editable Model Object Simulation Framework for the Deployment and Evaluation of Pervasive Computing Applications
Paul Newbury, Phil Watten, Moe Hamdhaidari, Nichole Martin, Ben Jackson, Paul Lister
Abstract
Paul Newbury, Phil Watten, Moe Hamdhaidari, Nichole Martin, Ben Jackson, Paul Lister
Abstract
Large-scale pervasive computing environments are dynamically created from interconnecting devices and services, often during run-time. Pervasive computing applications within this environment require a context comprising environmental factors that should also be present during the development cycle. Frameworks and protocols to support dynamic scenarios are being developed which address low-level issues such as communication, handshaking and quality of service. Physically constructed pervasive environments have been successful but at great cost, limiting them to large organisations. This paper proposes a real-time component-based simulation framework for the deployment and evaluation of pervasive computing devices and protocols in a virtual environment based on the Editable Model Object (EMO). A high-level overview of the framework is covered, including details of the implementation design. The use of virtual reality allows large-scale applications to be developed with limited resources, whilst maintaining a realistic user experience.
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Large-scale pervasive computing environments are dynamically created from interconnecting devices and services, often during run-time. Pervasive computing applications within this environment require a context comprising environmental factors that should also be present during the development cycle. Frameworks and protocols to support dynamic scenarios are being developed which address low-level issues such as communication, handshaking and quality of service. Physically constructed pervasive environments have been successful but at great cost, limiting them to large organisations. This paper proposes a real-time component-based simulation framework for the deployment and evaluation of pervasive computing devices and protocols in a virtual environment based on the Editable Model Object (EMO). A high-level overview of the framework is covered, including details of the implementation design. The use of virtual reality allows large-scale applications to be developed with limited resources, whilst maintaining a realistic user experience.
Key concepts: Computer science, Software deployment, Ubiquitous computing, Context-aware pervasive systems, Context (archaeology), Distributed computing, Handshaking, Human–computer interaction