2003Medical Entomology and ZoologyRequires access

Design Research: Methods and Perspectives

BRENDA K. LAUREL

Open publisher page 563 citations

Abstract

The tools of research, writes Brenda Laurel, will allow designers claim and direct the power of their profession. Often neglected in the various curricula of schools, the new models of research described in this book help designers to investigate people, form, and process in ways that can make their work more potent and more delightful. the very least, Peter Lunenfeld writes in the preface, design research saves us from reinventing the wheel. At its best, a lively research methodology can reinvigorate the passion that so often fades after designers join the profession. The goal of the book is to introduce designers to the many research tools that can be used to inform as well as to ideas about how and when to deploy them effectively. The chapter authors come from diverse institutions and enterprises, including Stanford University, MIT, Intel, Maxis, Studio Anybody, Sweden's HUMlab, and Big Blue Dot. Each has something to say about how designers make themselves better at what they do through research, and illustrates it with real world examples -- case studies, anecdotes, and images. Topics of this multi-voice conversation include qualitative and quantitative methods, performance ethnography and improvisation, trend research, cultural diversity, formal and structural research practice, tactical discussions of research process, and case studies drawn from areas as unique as computer games, museum information systems, and movies. Interspersed throughout the book are one-page demos, snapshots of the research experience. Design Research charts the paths from research methods to research findings to principles to results and demonstrates the transformation of theory into a richly satisfying and more reliably successful practice.

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The tools of research, writes Brenda Laurel, will allow designers claim and direct the power of their profession. Often neglected in the various curricula of schools, the new models of research described in this book help designers to investigate people, form, and process in ways that can make their work more potent and more delightful. the very least, Peter Lunenfeld writes in the preface, design research saves us from reinventing the wheel. At its best, a lively research methodology can reinvigorate the passion that so often fades after designers join the profession. The goal of the book is to introduce designers to the many research tools that can be used to inform as well as to ideas about how and when to deploy them effectively. The chapter authors come from diverse institutions and enterprises, including Stanford University, MIT, Intel, Maxis, Studio Anybody, Sweden's HUMlab, and Big Blue Dot. Each has something to say about how designers make themselves better at what they do through research, and illustrates it with real world examples -- case studies, anecdotes, and images. Topics of this multi-voice conversation include qualitative and quantitative methods, performance ethnography and improvisation, trend research, cultural diversity, formal and structural research practice, tactical discussions of research process, and case studies drawn from areas as unique as computer games, museum information systems, and movies. Interspersed throughout the book are one-page demos, snapshots of the research experience. Design Research charts the paths from research methods to research findings to principles to results and demonstrates the transformation of theory into a richly satisfying and more reliably successful practice.

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Available abstract

The tools of research, writes Brenda Laurel, will allow designers claim and direct the power of their profession. Often neglected in the various curricula of schools, the new models of research described in this book help designers to investigate people, form, and process in ways that can make their work more potent and more delightful. the very least, Peter Lunenfeld writes in the preface, design research saves us from reinventing the wheel. At its best, a lively research methodology can reinvigorate the passion that so often fades after designers join the profession. The goal of the book is to introduce designers to the many research tools that can be used to inform as well as to ideas about how and when to deploy them effectively. The chapter authors come from diverse institutions and enterprises, including Stanford University, MIT, Intel, Maxis, Studio Anybody, Sweden's HUMlab, and Big Blue Dot. Each has something to say about how designers make themselves better at what they do through research, and illustrates it with real world examples -- case studies, anecdotes, and images. Topics of this multi-voice conversation include qualitative and quantitative methods, performance ethnography and improvisation, trend research, cultural diversity, formal and structural research practice, tactical discussions of research process, and case studies drawn from areas as unique as computer games, museum information systems, and movies. Interspersed throughout the book are one-page demos, snapshots of the research experience. Design Research charts the paths from research methods to research findings to principles to results and demonstrates the transformation of theory into a richly satisfying and more reliably successful practice.

Key concepts: Improvisation, Conversation, Computer science, Passion, Process (computing), Curriculum, Sociology, Visual arts

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