Computer Graphics And Geometric Modelling: Implementation & Algorithms
Max K. Agoston
Abstract
Max K. Agoston
Abstract
Introduction Raster Algorithms Clipping Transformations and the Graphics Pipeline Approaches to Geometric Modelling Basic Geometric Modeling Tools Visible Surface Algorithms Colour Illumination and Shading Rendering Techniques Curves in Computer Graphics Surfaces in Computer Graphics Intersection Algorithms Global Geometric Modelling Topics Local Geometric Modelling Topics Intrinsic Geometric Modelling Computational Geometry Topics Interval Analysis The Finite Element Method Quaternions Digital Image Processing Topics Chaos and Fractals Appendices: Notation Abstract Program Syntax IGES GM - AS Geometric Modelling Program - available at http://extras.springer.com (search 978-1-85233-818-3) SPACE - A Manifold Exploration Program - available at http://extras.springer.com (search 978-1-85233-818-3)
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Introduction Raster Algorithms Clipping Transformations and the Graphics Pipeline Approaches to Geometric Modelling Basic Geometric Modeling Tools Visible Surface Algorithms Colour Illumination and Shading Rendering Techniques Curves in Computer Graphics Surfaces in Computer Graphics Intersection Algorithms Global Geometric Modelling Topics Local Geometric Modelling Topics Intrinsic Geometric Modelling Computational Geometry Topics Interval Analysis The Finite Element Method Quaternions Digital Image Processing Topics Chaos and Fractals Appendices: Notation Abstract Program Syntax IGES GM - AS Geometric Modelling Program - available at http://extras.springer.com (search 978-1-85233-818-3) SPACE - A Manifold Exploration Program - available at http://extras.springer.com (search 978-1-85233-818-3)
Key concepts: Computer graphics (images), Geometric modeling, Geometric design, Computer graphics, Computer science, Raster graphics, Rendering (computer graphics), Graphics