2015Unpublished venueRequires access

Towards a new concept of serious games generator

Lotfi Eaachak, Amine Belhabibe, Mohammed Bouhorma

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Abstract

With the big success that serious games have known in education field a huge need has been created to develop such video games to satisfy the demand that does not cease to increase, but the time, the cost, and the interaction of several actors that it takes during the creation process can influence on the envisaged result and create several unexpected problems, to avoid such problems we propose in this article a new serious game generator that adapts the process of video game development by replacing game design and game development phases by both programmed game design and gameplays, this new concept will allow the game creator to focus more in pedagogical aspect and pedagogical objectives that the players must acquire during a video game sequence, instead of wasting much time in game design and game development. In addition, the proposed game generator will be able to generate several web based video games that are both educational and fun.

About this research paper

What this paper is about

With the big success that serious games have known in education field a huge need has been created to develop such video games to satisfy the demand that does not cease to increase, but the time, the cost, and the interaction of several actors that it takes during the creation process can influence on the envisaged result and create several unexpected problems, to avoid such problems we propose in this article a new serious game generator that adapts the process of video game development by replacing game design and game development phases by both programmed game design and gameplays, this new concept will allow the game creator to focus more in pedagogical aspect and pedagogical objectives that the players must acquire during a video game sequence, instead of wasting much time in game design and game development. In addition, the proposed game generator will be able to generate several web based video games that are both educational and fun.

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Key contribution

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Method / approach

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Available abstract

With the big success that serious games have known in education field a huge need has been created to develop such video games to satisfy the demand that does not cease to increase, but the time, the cost, and the interaction of several actors that it takes during the creation process can influence on the envisaged result and create several unexpected problems, to avoid such problems we propose in this article a new serious game generator that adapts the process of video game development by replacing game design and game development phases by both programmed game design and gameplays, this new concept will allow the game creator to focus more in pedagogical aspect and pedagogical objectives that the players must acquire during a video game sequence, instead of wasting much time in game design and game development. In addition, the proposed game generator will be able to generate several web based video games that are both educational and fun.

Key concepts: Game art design, Game design, Game Developer, Game design document, Game testing, Video game development, Computer science, Video game design

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