2006한국멀티미디어학회 학술발표논문집Requires access

A study on the application of using Interaction Art in Creating Multimedia Character Animation works

이강, 김치용

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Abstract

The development & popularization of computer technology and network communication bring strong impact to traditional Role Animation's creating and promulgate. The New media Art which make users attach themselves to digital contents with camera, microphone or other touchpad device by the method of interaction behavior show us huge infection, and at the same time affect much development of digital art at presents in certain degree. Combining this kind of interactive art technique into the creating of Role Animation will surely bring revolutionary progress and strong value potential. This paper analysis some famous media interaction art works in creative, design and produce, summarize the theory kernel, gave the idea of apply this art model of interaction into Role animation creating, and finally design an structure for creating model of this interaction role The conclusion of this study benefit to amalgamation and intercross of multi-subject, expand the range of animation creation, break through the restriction of traditional animation as an audiovisual art; By the method of bring interaction control and experience like play games into enjoy animation, cartoon role animation obtain more space to represent, which is also a solution for creating new media interactive animation.

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What this paper is about

The development & popularization of computer technology and network communication bring strong impact to traditional Role Animation's creating and promulgate. The New media Art which make users attach themselves to digital contents with camera, microphone or other touchpad device by the method of interaction behavior show us huge infection, and at the same time affect much development of digital art at presents in certain degree. Combining this kind of interactive art technique into the creating of Role Animation will surely bring revolutionary progress and strong value potential. This paper analysis some famous media interaction art works in creative, design and produce, summarize the theory kernel, gave the idea of apply this art model of interaction into Role animation creating, and finally design an structure for creating model of this interaction role The conclusion of this study benefit to amalgamation and intercross of multi-subject, expand the range of animation creation, break through the restriction of traditional animation as an audiovisual art; By the method of bring interaction control and experience like play games into enjoy animation, cartoon role animation obtain more space to represent, which is also a solution for creating new media interactive animation.

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Available abstract

The development & popularization of computer technology and network communication bring strong impact to traditional Role Animation's creating and promulgate. The New media Art which make users attach themselves to digital contents with camera, microphone or other touchpad device by the method of interaction behavior show us huge infection, and at the same time affect much development of digital art at presents in certain degree. Combining this kind of interactive art technique into the creating of Role Animation will surely bring revolutionary progress and strong value potential. This paper analysis some famous media interaction art works in creative, design and produce, summarize the theory kernel, gave the idea of apply this art model of interaction into Role animation creating, and finally design an structure for creating model of this interaction role The conclusion of this study benefit to amalgamation and intercross of multi-subject, expand the range of animation creation, break through the restriction of traditional animation as an audiovisual art; By the method of bring interaction control and experience like play games into enjoy animation, cartoon role animation obtain more space to represent, which is also a solution for creating new media interactive animation.

Key concepts: Animation, Computer science, Computer animation, Computer facial animation, Multimedia, Digital art, Interactive art, Interactive media

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