Evaluation of Equalization Methods for Binaural Signals
Zora Schärer, Alexander Lindau
Abstract
Zora Schärer, Alexander Lindau
Abstract
The most demanding test criterion for the quality of binaural simulations of acoustical environments is whether they can be perceptually distinguished from a real sound field. If the simulation provides natural interacting and sufficient spatial resolution, differences are predominantly perceived in terms of spectral distortions due to a non-perfect equalization of the transfer functions of the recording and reproduction systems (dummy head microphones, head-phones). In order to evaluate different compensation methods, several headphone transfer functions were measured on a dummy head. Based upon these measurements, the performance of different inverse filtering techniques re-implemented from literature was evaluated using auditory measures for spectral differences. Additionally, an ABC/HR listening test was conducted, using two different headphones and two different audio stimuli (pink noise, acoustical guitar). In the listening test, a real loudspeaker was directly compared to a binaural simulation with high spatial resolution, which was compensated using seven different equalization methods.
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The most demanding test criterion for the quality of binaural simulations of acoustical environments is whether they can be perceptually distinguished from a real sound field. If the simulation provides natural interacting and sufficient spatial resolution, differences are predominantly perceived in terms of spectral distortions due to a non-perfect equalization of the transfer functions of the recording and reproduction systems (dummy head microphones, head-phones). In order to evaluate different compensation methods, several headphone transfer functions were measured on a dummy head. Based upon these measurements, the performance of different inverse filtering techniques re-implemented from literature was evaluated using auditory measures for spectral differences. Additionally, an ABC/HR listening test was conducted, using two different headphones and two different audio stimuli (pink noise, acoustical guitar). In the listening test, a real loudspeaker was directly compared to a binaural simulation with high spatial resolution, which was compensated using seven different equalization methods.
Key concepts: Binaural recording, Headphones, Equalization (audio), Loudspeaker, Computer science, Pink noise, Acoustics, Transfer function