Interaction in Art and Technology
Candy, Linda, Ernest Edmonds
Abstract
Candy, Linda, Ernest Edmonds
Abstract
Abstract. The interest of artists and art theorists in audience participation with artworks has been particularly active since the 1960s. Interactive artworks that could transform viewers into participants were envisaged and created using the media available at that time. Today the opportunities for including audience participation have been increased significantly by the widespread availability of digital technology. The degree of collaboration between technologists and artists affects the necessary interaction between artist and computer. This paper discusses the role of technology in interactive art and the complex ways in which the artist can interact with computers and digital media in order to specify artworks. Categories of interactive art systems defined earlier as static, dynamic-passive, dynamic-interactive and dynamicinteractive (varying) are brought up-to-date and illustrated by examples of work from the Creativity and Cognition Research Studios.
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Abstract. The interest of artists and art theorists in audience participation with artworks has been particularly active since the 1960s. Interactive artworks that could transform viewers into participants were envisaged and created using the media available at that time. Today the opportunities for including audience participation have been increased significantly by the widespread availability of digital technology. The degree of collaboration between technologists and artists affects the necessary interaction between artist and computer. This paper discusses the role of technology in interactive art and the complex ways in which the artist can interact with computers and digital media in order to specify artworks. Categories of interactive art systems defined earlier as static, dynamic-passive, dynamic-interactive and dynamicinteractive (varying) are brought up-to-date and illustrated by examples of work from the Creativity and Cognition Research Studios.
Key concepts: Digital art, Interactive art, Studio, Creativity, Audience participation, Visual arts, Interactive media, Multimedia