Geometries, Drawings, and Visuals
Matthew MacDonald
Abstract
Matthew MacDonald
Abstract
I n the previous chapter, you started your exploration into WPF’s 2-D drawing features. You considered how you can use simple Shape-derived classes in combination with transforms, images, and fancy brushes to create a variety of graphical effects. However, the concepts you learned still fall far short of what you need to create (and manipulate) detailed 2-D scenes made up of vector art. That’s because there’s a wide gap between rectangles, ellipses, and polygons and the sort of clip art you see in graphically rich applications (such as Flash applets). These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
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I n the previous chapter, you started your exploration into WPF’s 2-D drawing features. You considered how you can use simple Shape-derived classes in combination with transforms, images, and fancy brushes to create a variety of graphical effects. However, the concepts you learned still fall far short of what you need to create (and manipulate) detailed 2-D scenes made up of vector art. That’s because there’s a wide gap between rectangles, ellipses, and polygons and the sort of clip art you see in graphically rich applications (such as Flash applets). These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
Key concepts: Computer graphics (images), Computer science, Ellipse, Flash (photography), Variety (cybernetics), sort, Simple (philosophy), Visual arts