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A Framework for Supporting Reuse in Hypermedia

Nick Bryan–Kinns

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Abstract

This chapter presents a conceptual framework which supports reuse in hypermedia applications. Reuse is important in hypermedia, and especially hypervideo, as it is rich in content but often costly to capture, store and annotate. The framework’s use is illustrated through three different example hypervideo applications which exhibit several forms of reuse. This chapter goes beyond the notion of reuse of parts of hypermedia applications and considers the reuse of classes of structure of hypermedia applications, and the issues relating to such reuse. Future systems can be developed which utilise this approach to modeling video content as illustrated in Bryan-Kinns (1998; 2000). The key contribution of this chapter is the illustration of a novel approach to modeling video, rather than how this could be implemented as discussed in other chapters.

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What this paper is about

This chapter presents a conceptual framework which supports reuse in hypermedia applications. Reuse is important in hypermedia, and especially hypervideo, as it is rich in content but often costly to capture, store and annotate. The framework’s use is illustrated through three different example hypervideo applications which exhibit several forms of reuse. This chapter goes beyond the notion of reuse of parts of hypermedia applications and considers the reuse of classes of structure of hypermedia applications, and the issues relating to such reuse. Future systems can be developed which utilise this approach to modeling video content as illustrated in Bryan-Kinns (1998; 2000). The key contribution of this chapter is the illustration of a novel approach to modeling video, rather than how this could be implemented as discussed in other chapters.

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Available abstract

This chapter presents a conceptual framework which supports reuse in hypermedia applications. Reuse is important in hypermedia, and especially hypervideo, as it is rich in content but often costly to capture, store and annotate. The framework’s use is illustrated through three different example hypervideo applications which exhibit several forms of reuse. This chapter goes beyond the notion of reuse of parts of hypermedia applications and considers the reuse of classes of structure of hypermedia applications, and the issues relating to such reuse. Future systems can be developed which utilise this approach to modeling video content as illustrated in Bryan-Kinns (1998; 2000). The key contribution of this chapter is the illustration of a novel approach to modeling video, rather than how this could be implemented as discussed in other chapters.

Key concepts: Reuse, Hypermedia, Computer science, Key (lock), Multimedia, Software engineering, World Wide Web, Human–computer interaction

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