Rendering 3D Computer Graphics on a Parallel Computer
Kevin Ginty, John Tindle, Sonia Tindle
Abstract
Kevin Ginty, John Tindle, Sonia Tindle
Abstract
Using the cluster computing facility at the University of Sunderland, the performance of four commercial applications for 3D computer graphics rendering are compared. While these applications employ different approaches to the problem of computer graphics rendering, some common issues are identified. The rendering process is described and various ways to use system resources investigated and compared. Common themes concerning Operating System performance and hardware configuration are reviewed. Results of tests conducted using the embedded rendering engines supplied with each application are presented.
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Using the cluster computing facility at the University of Sunderland, the performance of four commercial applications for 3D computer graphics rendering are compared. While these applications employ different approaches to the problem of computer graphics rendering, some common issues are identified. The rendering process is described and various ways to use system resources investigated and compared. Common themes concerning Operating System performance and hardware configuration are reviewed. Results of tests conducted using the embedded rendering engines supplied with each application are presented.
Key concepts: Rendering (computer graphics), Software rendering, Computer science, Computer graphics (images), Parallel rendering, Real-time rendering, Tiled rendering, Computer graphics